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  • This game was a breakthru game. It is the first-ever talking pinball machine. Games of this era had synthesized sound, but this game spoke. The speech wasn’t very clear or very wordy, as memory chips of this era couldn’t hold too much information compared to today’s games, but it was a sensation for Williams. The production run for the game was 14,000 units. It was designed by Barry Oursler with art by Constantino Mitchell. The top three rollover lanes would, if completed give up two, then three times bonus. The snake pit in the upper-left playfield has a magnet under it, which captures the ball for bonuses and Gorgar’s chance to use his seven-word vocabulary. Spelling out the word “Gorgar” makes the monster say his name and increases bonus values. This game also incorporates the background noise made famous in the Williams game Flash (in the museum). This time the background sound is of a heartbeat. It gets faster and faster as you advance.
  • 12,716 of these Mark Ritchie-designed games were produced in wide-body format. This machine has a lot of the action associated with the first three Indiana Jones adventures produced by Lucas and Spielberg and is rated in the top 10 machines of the ‘90s. Four multiball modes grace this machine as well as a ton of video clips designed by Brian Eddy. Twelve different scenes from the movies are represented. Completing these scenes awards a six-ball multiball sequence. A three-ball multiball sequence may be had by hitting the center drop targets and popping a ball into the drop hole behind them. The path of adventure is lit by hitting the letters in the word “adventure.” Doing so opens the path up the right ramp to the tilt-a-matic playfield in the upper left. The object here is to use the flipper buttons to guide the ball to glory.