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  • Gottlieb Pop-A-Card was another classic ‘70s playfield designed by Ed Krynski with artwork by Gordon Morison. Only 825 of these units were made. The replay version of the game was called Drop–A-Card which, as usual, was a much higher produced machine. The open playfield of this game gives ample room for scoring the three banks of drop targets. To win free balls with this game, you have to either complete the 2, 3, 4, and 5 targets, or the 6, 7, 8, and 9 targets…or the 10, J, Q, K, and Ace targets. The first two options light the wow feature to award free balls during that ball in play. If you hit the 10 thru Ace targets to completion, four rollovers light up to score extra balls. Of course, score is another way to score more balls.
  • Pro Pool originated in December with 800 units being fabricated. This add-a-ball machine was designed by Ed Krynski with artwork by Gordon Morison. Two replay versions of the game were also made: a two-player version called Big Shot and a four-player version called Hot Shot. Obviously the theme of this game is the game of pool. The playfield is symmetrical and the way to win extra balls is by completing the left and/or right drop target battery. Doing so will lift the left and/or right wow rollovers for this award. The drop targets reset once the sequences are completed. Of course, an operator-adjusted score is another way to score a couple of balls. Back in the ‘70s, multiple balls or replays could be achieved on the game. Today, one free game on a current solid-state game is the common win. Operators have made it harder to achieve free games today as free games yield no income and only result in down time for the machine to earn coins in the till.
  • This wide-body mouthful of a game incorporates not one talking head (like in the game “Funhouse”) but two…and they talk to each other during game play. Williams made around six wide-body machines such as this so as to incorporate more real estate space for playfield action and toys. They went by the moniker of the “Super Pin.” This machine was designed by Pat Lawlor and inked by John Youssi. 6,259 were made. In a nutshell, the object of this machine is to cross the US to achieve the ultimate jackpot round. Each time you hit Ted, the day of the week advances in front of him. When you reach Friday, it’s payday. This starts the three-ball multiball series. The jackpot is achieved when you shoot a ball into sleeping Ted’s mouth! Much mayhem, a vibrating motor, two plunger shots, and a lot of characters pop up to taunt you on your way across the country. Country singer Carlene Carter is the voice of Red.
  • The game before you is extremely rare with only 278 screwed together at the Chicago Gottlieb factory. This one-player electromechanical add-a-ball game was designed by John Osbourne with art by Gordon Morison. A replay version was also designed by the name of Blue Note. The object of this machine is to complete all the notes down the left side of the playfield. Doing so activates the classic “wow” feature which, when hit, awards one free ball. A reset is in your future once your current ball drains. Score is another way to achieve longer play by winning extra balls. The spinner in the middle of the playfield awards big points when 1,000 points is lit; each spin of the target awards 1,000 points plus number of revolutions spun. A nice retro art package completes this rare machine.
  • This roll-up game is a classic which originated in 1909 in Philadelphia, Pennsylvania. It is one of the first redemption games ever made, with tickets being awarded as higher and higher scores are achieved. Batteries of these machines were a common staple on every boardwalk down the Jersey Shore. Nowadays, the game is still being made and is popular for all ages. The newest twist with the popularity of these machines is the formation of leagues which, like bowling, compete for trophies and bragging rights. Players go by the name of Ski-diddies, and a recent competition was televised on ESPN . These games are relatively easy to cheat on, by dropping balls in the high-scoring holes. That’s why the nets were incorporated into the design of more contemporary machines to limit this activity.