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  • Arcade

    Arcade (24)

  • Other

    Other (1)

  • Pinball

    Pinball (88)

  • Ali

  • Yet another legendary, genre-defining game – in an era replete with genre-defining classics - in which a single player takes control of a ship trapped in the middle of an asteroid field. A number of large, slow-moving asteroids drift randomly around the play area and must be shot by the player. When shot, the asteroids will break into a number of smaller pieces, which must also be shot until, eventually, all of the asteroids and fragments will be destroyed and the next wave begins. Asteroids introduced real-world physics to video games for the first time, with speed and inertia all adding to the player’s problems. As well as the inertia of the player’s ship – forcing the player to allow for the ship slowing down and speeding up whenever the thrust button was utilized – shot asteroids would often send fragments flying in seemingly random directions, and at varying and unpredictable speeds. As well as the ever-present asteroids, alien saucers also make a regular appearance. These move diagonally around the screen, firing at the player’s ship and must be quickly destroyed.
  • This game by Gottlieb is a very challenging design. It was invented by Ed Krynski and artwork was drawn by Gordon Morrison. This game has 10 drop targets lined up the left side of the playfield. If one target is hit, one scores 500 points. If, however, you’re skillful enough to hit a blue and white target at the same time, 5,000 points are awarded. Completing the sequence 1-9 lights the special at the bottom left rollover as well as lights the drop targets to score a special if all the targets are dropped. The player had to be wary when trying to freeze the ball on the right flipper, as one could lose the ball up the right guide rail (which has an opening in it the size of a ball). This playfield design was used a few times by Gottlieb, as it was a successful design (games like Gottlieb 300, for example, a bowling themed game). Scoring games by core were another option.
  • This game is considered to be the #3 game of the ’70s. It was released in June, designed by Greg Kmiec and art by Dave Christiansen. It had a production run of 16,200 units, a record to that date for production by Bally. The game has a rock star tie in the form of Elton John, who was at his peak back then. The movie “Tommy” was also an influence for the game’s graphics. The triple flipper arrangement of the game made for fast action on the playfield. A bonus feature is present, a 5-bank drop target that when hit, advances through extra ball and then special. A free ball gate, when activated, extends the ball’s life. This game is one of the last most collectible electromechanical-era games produced. It was the complementary game to Bally’s Wizard pinball which, again, found its theme based on the “Tommy” movie by The Who. Celebrity tie-ins were found to be big sellers.
  • This game scores as the #10 most desirable game of the ’70s. It came out in August, designed by Ed Krynski and Allen Edwell with artwork by Gordon Morrison. Backbox animation is included in the game. A giant thermometer advances when drop targets are hit and by rolling over the rollovers. If the thermometer is advanced to the top, the special lights on the eject hole. A, B, C and D rollovers, if hit, advances the thermometer 5 advances. If a player completes all the letters, he gets 5,000 points in the eject hole. A double bonus feature is present also. All in all, a very fast-paced game. Artists, as a general rule, didn’t help design playfields. They were given the game mechanically more or less completed and had to invent the graphics and theme on their own.