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  • Demolition Man is a Williams pinball machine released in February 1994. It is based on the motion picture of the same name. It is part of WMS’ SuperPin line of widebody games. Sylvester Stallone (John Spartan) and Wesley Snipes (Simon Phoenix) provided custom speech for this game during ADR sessions at Warner Brothers Studios in Los Angeles under the direction of Jon Hey. Hey scored the music of the pinball game in part based upon the movie score by Academy Award winner Elliot Goldenthal, but including new music. Multiball modes This game is centered on multiball modes. The player has to shoot the left ramp when the “freeze” light is lit (lit by the right inlane) to “lock” a ball. When the required amount of locks are made, the player has to shoot the left loop to start multiball. Fortress Multiball (2 balls required) – A normal multiball mode with 3 jackpots and the “Super Jackpot”. 1-4 balls can be shot up. Museum Multiball (3 balls required) – Jackpots everywhere, except the standups. After the “Super Jackpot” the Multiball starts over. 3-6 balls can be shot up. Wasteland Multiball (4 balls required) – Same as “Fortress Multiball”. If not getting the lighting jackpots, the next jackpot will appear and the previous jackpot will stay. 4-8 balls can be shot up. Cryoprison Multiball (5 balls required) – The “Super Jackpot” is lit, from the beginning of the multiball. After getting the “Super Jackpot” it will lit again after hitting an arrow or more. Completing all four multiball modes lights the right ramp for the wizard award, Demolition Jackpot, which is the total amount of all the jackpots collected during the game. The Demolition Jackpot is lost if the ball drains. If you hit all jackpots in a multiball, the “Super Jackpot” light will lit. Getting the ball up to the “Cryo-Claw” whilst, you will get it. The “Super Jackpot” light turns off, if all the balls drain and the Multiball is over, the “Super Jackpot” is lost.
  • Pro Pool originated in December with 800 units being fabricated. This add-a-ball machine was designed by Ed Krynski with artwork by Gordon Morison. Two replay versions of the game were also made: a two-player version called Big Shot and a four-player version called Hot Shot. Obviously the theme of this game is the game of pool. The playfield is symmetrical and the way to win extra balls is by completing the left and/or right drop target battery. Doing so will lift the left and/or right wow rollovers for this award. The drop targets reset once the sequences are completed. Of course, an operator-adjusted score is another way to score a couple of balls. Back in the ‘70s, multiple balls or replays could be achieved on the game. Today, one free game on a current solid-state game is the common win. Operators have made it harder to achieve free games today as free games yield no income and only result in down time for the machine to earn coins in the till.
  • This game is the pinball rendition of the HBO TV show, The Sopranos, complete with voices of most of the actors in the series. It was designed by George Gomez with the art package created by Kevin O’Conner. The main object of the machine is to advance through the ranks of the mob by advancing your status through playfield rollovers and cracking the safe. Doing so is difficult to achieve to top capo. A multiball feature is also incorporated into the game behind a solo drop target. Video modes must be achieved to complete the placard of events culminating in the completion of your missions. So many pop bumper hits light up the party at the bing in the upper right, which scores a bunch of points. Mastering this machine is tough, but that’s what brings you back to try again.
  • October was the birthdate for this machine. It was designed by Ed Krynski with artwork by Art Stenholm. Low production run of 550 units. This is an add-a-ball game, the replay version being called Sing Along. This game was a variation on a classic Gottlieb game Kings and Queens, in that it contains the four side-by-side kickout holes made popular in 1965. Here, the object of the game is to complete four same-colored numbers vertically in a row to randomly cause the kickout hole to light to score an extra ball if you land in the hole when it’s lit. If you didn’t win a ball, each light in the column would award 10 points. If you have most of the lights lit, a run at the kickout holes awards a lot of points in a hurry which, in this game, also awards extra balls. One center target is also incorporated into the game, awarding 100 points when hit and lights the pop bumpers for higher scoring.
  • This solid-state game was very popular when it was released and has a lot of smooth shots to complete. It was designed by Jim Patla with artwork by Paul Faris. Production run was 18,250 units. This pre-speaking pinball has Hugh Hefner on its backglass with Bunny Sondra Theodore posing. At the top of the game are four rollover lanes, which advance when hit to a special and advance the bonuses and grotto award. Hitting the five Bunny targets also advance a feature to win extra balls and specials. A unique kickback lane advances with every entrance into it. A five-pack of drop targets also advance certain features on the game. If 20,000 points are made on the bonus system, this point count is carried over to all remaining balls and then some. The nicest shot on the game is going up the right side from the flipper and looping the ball into the grotto. The sound originates from the old TV show “Playboy After Dark.”
  • If there was a very pretty game manufactured in the ‘50s, this is it! Hawaiian Beauty was designed by Wayne Neyens with art package by none other than Roy Parker. 900 of these machines were screwed together in the Chicago factory. The game was initially called “Monkey Shine” but was later changed. This game also features the infamous “double” award. If you inset two nickels at the beginning of the game instead of the usual nickel, each won replay would score two games or double the winnings instead of one game. More coins in the coinbox was the hope of the arcade owners. The playfield is interesting in this game. Two blocked gobble holes at the top of the playfield would score 500,000 points and light lower side exit special lanes for replays. Hitting the 1-6 sequence at the top of the playfield would advance the rollovers to score 100,000 points if rolled over. Points as well as score won games.
  • Space Mission was released in January, designed by Steve Kordek with artwork by Christian Marche. Production run was 11,652. This game was very successful for Williams and is considered to be the seventh most desirable game of the ’70s era.The game features a moving target as well as two side kickers next to the flippers for shots at the moving target. Making the A, B, or C light up the side eject holes to award a double bonus for the ball in play. If you were skillful enough to complete the A, B and C, the side outlanes light up for special. The top horshoe loop advances the bonus system. This game has a lot of nice shots and is fast paced. One doesn’t tire easily trying to achieve the scores needed to win a free game. This game was one of Steve’s Kordek’s favorite designs.
  • This wide-body mouthful of a game incorporates not one talking head (like in the game “Funhouse”) but two…and they talk to each other during game play. Williams made around six wide-body machines such as this so as to incorporate more real estate space for playfield action and toys. They went by the moniker of the “Super Pin.” This machine was designed by Pat Lawlor and inked by John Youssi. 6,259 were made. In a nutshell, the object of this machine is to cross the US to achieve the ultimate jackpot round. Each time you hit Ted, the day of the week advances in front of him. When you reach Friday, it’s payday. This starts the three-ball multiball series. The jackpot is achieved when you shoot a ball into sleeping Ted’s mouth! Much mayhem, a vibrating motor, two plunger shots, and a lot of characters pop up to taunt you on your way across the country. Country singer Carlene Carter is the voice of Red.