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</html><thumbnail_url>https://silverballmuseum.com/asbury-park/wp-content/uploads/sites/2/2016/08/white-water.jpg</thumbnail_url><thumbnail_width>613</thumbnail_width><thumbnail_height>455</thumbnail_height><description>White Water is a 1993 pinball game designed by Dennis Nordman and released by Williams. The theme is based on White water rafting, which is reflected in the game&#x2019;s &#x2018;wild&#x2019; ramps and very fast gameplay.  Overview  White Water is a non-licensed pinball machine with a primary objective of moving your raft down the river to &#x201C;Wet Willy&#x2019;s&#x201D; in order to get the &#x201C;Vacation Jackpot.&#x201D; You move your raft down the river by shooting the flashing &#x201C;Hazard&#x201D; shots, each with a unique rafting theme name. Each time you complete a raft, the number of &#x201C;Hazard&#x201D; shots you must hit successfully to complete the next raft increases. It takes eight completed rafts to advance to &#x201C;Wet Willy&#x2019;s.&#x201D; Successfully completing &#x201C;Wet Willy&#x2019;s&#x201D; enables the player to attempt the collection of the &#x201C;Vacation Jackpot.&#x201D; There are subsequent objectives in the game, which include: Multiball: To start multiball, light the lock ball shot by hitting the &#x201C;Lite&#x201D; and &#x201C;Lock&#x201D; targets and then successfully shooting the ball in the ball lock, also called the &#x201C;No Way Out&#x201D; Hazard; doing this 3 times will start multiball. Whirlpool: Completing the &#x201C;Whirlpool&#x201D; shot will activate one of six awards or modes, which is determined by what is lit when the &#x201C;Whirlpool&#x201D; shot is hit. To light the &#x201C;Whirlpool&#x201D;, thus making the shot active, successfully hit the &#x201C;Insanity Falls&#x201D; shot. After hitting the &#x201C;Insanity Falls&#x201D; shot, you will know the &#x201C;Whirlpool&#x201D; is active when the red light above the shot is lit. One of the six awards or modes starts when the Whirlpool shot, also called &#x201C;Bigfoot Bluff&#x201D;, is successfully competed. Big Foot Hotfoot: There are two &#x201C;Hotfoot&#x201D; targets in the middle of the playfield. Hitting both targets comprises a complete &#x201C;Hotfoot&#x201D;, and the &#x201C;Hotfoot&#x201D; targets are reset. Depending on the machine settings, successfully completing the specified number of &#x201C;Hotfoot&#x201D; targets starts the &#x201C;Bigfoot Hotfoot&#x201D; mode which allows the player to get successive &#x201C;Bigfoot Jackpots.&#x201D; Lost Mine: Hitting the ball in the &#x201C;Lost Mine&#x201D; shot awards an item needed to start the &#x201C;Gold Rush&#x201D; multiball. There are three items that must be collected to start this multiball, a flashlight, a map, and a key; and these items can be collected through either the &#x201C;Lost Mine&#x201D; or the &#x201C;Bigfoot Hotfoot.&#x201D; Once all three items have been collected, successfully hitting the &#x201C;Lost Mine&#x201D; shot starts the &#x201C;Gold Rush&#x201D; multiball.</description></oembed>
