Claude Fernandez designed this machine at Bally with the infamous Greg
Freres penning the artwork early in his career. 4,150 examples of this game
were screwed together. This machine’s asymmetrical playfield is classic Bally.
Lane change at the top of the playfield via flipping is a first on this machine. By
dropping the targets to spell “skate”, one advances the kickout hole to advance.
After three or four advances, extra ball and special light. Hitting “skate” and
A and B at the bottom of the playfield light extra ball. The center drop targets
advance the value of the targets when all lit, all the way to 100,000 points. If you
are skillful enough to advance the bonus to its highest point, the specials light up.
This Bally game is also the first machine to have seven-digit scoring!
Skateball
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