1970 Rock And Roll

This one-player electromechanical game is the add-a-ball version of the replay version called Jive Time. Norm Clark designed the game with Christian Marche creating the playfield. An interesting game for sure, the main object of the machine is to win extra balls via score. This is done by points or dropping into one of the two kick-out holes. Doing so activates the animated back glass spinner to randomly score an award. These awards range from a special (an extra ball) to bonus points to lifting and opening gates and posts. The initial shot onto the playfield can award an extra ball if you land in the kick-out hole without touching any point-producing contact prior to this feat. A great playing game from the Williams gang.

1967 Apollo

This game is the replay version of the game Blast Off. It was designed by the team of Norm Clark and Art Stenholm with a production run of 3,100 units. The animated back glass on this machine was an interesting novelty when it was released. The object of the game is to launch the bagatelle rocket “ball” in the back glass and hopefully score a replay if the little ball rolls through the special lane. This launch only happens if you can advance the playfield rollovers to the number one position. When the ball drains from the playfield, the bagatelle scores points or replays. Also, hitting the top target when lit opens the free ball gate as well as advances the point value on the playfield. The more times the countdown is made, the more you march toward the special on the side drains.

1963 Skill Pool

This classic one-player game was recreated 2,250 times. It’s designed by Steve Kordek. This game has 15 rollover buttons corresponding to a rack of 15 pool balls. The playfield also has two gobble holes as well as a drop target. The objective of this symmetrical game is to complete as many racks of pool balls as possible with five balls. Replays are awarded if you can achieve the right combination of racks. The back glass lights on two, five, 10 and 15 racks completed (a rack completion lights each ball in succession so completing two racks on the playfield lights the five ball, etc.) The five ball lights the gobble holes to score a replay. Ten ball lights the drop target to award a replay if hit. Fifteen ball awards a replay as well as awarding another replay for every rack made above that point. Score is another way to register up to 15 replays on the replay meter.

1960 Deluxe Official Baseball

This is a classic…and one of the most collectible Williams baseball machines. The scoring parallels regular baseball with different twists. Two versions of the game exist: one novelty (no replays) version and this version. The animated backglass of the players on the bases adds to the realism of the experience. Ideally, two players would compete against each other for high score. A high enough score would award replays. Three outs and three innings were available. If you achieved the high score to date, that number would advance and you would win replays. Other twists to this game are the three-dimensional layers, the random lighting awarding “out” holes, converting them to “single” holes, and a foul ball area. A match feature was also present. A very interesting game to play and relatively rare these days.

Click plunger or press 'L' to play
Click buttons or press '<' and '>' for flippers
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