1963 Champ

1970 Sea Devil

This was one of my favorite arcade machines in its heyday. Midway found much success with this one-player machine. A faux periscope is the viewing platform for action in this battle to sink enemy ships. You are allowed a fixed number of torpedoes per game to sink as much tonnage as possible per outing. A perfect game awards bonus torpedoes. The lighting effects and sounds are wonderful for their day. You’re allowed to “steer” your torpedo to about one-fourth of the way to your enemy. Giving just the right amount of lead time to each ship is critical. Some ships are faster than others and these sinkings award more points. Go ahead, captain, sink the fleet!

1967 Monster Gun

This single-player mechanical gun was classic fare in the arcades of the ’60s. The blacklight effect adds to the eerie feeling the machine exudes. For a quarter, you have three sessions to gain as high a score as possible. The targets vary in value depending on what happens to be lit at the time you score a target. A moving light target added to the chaos. If one scored a large enough total, the operator could set the machine for extra play time or a replay depending on the laws of the land. Midway made a host of shooting gallery games, this one being one of the more collectible ones. Arcade operators liked these machines as shooting galleries were classic arcade fodder for years before, so popularity of this game was a sure thing.

1963 Slugger

This unique one-player game is basically a pinball machine with a bat replacing the flippers. The object of the machine is to win replays by achieving certain levels of runs set by the operator, but no strikes and balls are recorded on the back glass of this game. Runs are achieved by hitting targets on the game, some of which increase in value after each ball. The higher scoring targets are isolated in the playfield with elevated ramps making those shots more difficult. The extension of your game is up to your accuracy in swinging the bat as multiple options are available to score extra balls once the usual allotment of balls is used (again set by the operator). Various targets also have the function of resetting hit targets again to increase your odds of a win. The unique playfield with its recoil bumpers and the pop-up targets make this game very rare indeed.

Click plunger or press 'L' to play
Click buttons or press '<' and '>' for flippers
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