1979 Asteroids

Bally produced a ton of these machines starting back in the 1950s. They were known as the most complicated and toughest machines to maintain and keep running due to their electromechanical complexity. The object of this flipperless game is to win a slew of replays by shooting five or more balls down the play field and randomly having those balls fall in such a pattern on the backglass to award replays. The more one feeds the machine with coins at the beginning of the game, the better replay payout odds are awarded as well as more cards to choose from for winning combinations. You may also try to win extra balls to increase your odds of winning. Most people who played these games didn’t play their replays as many of these games had “knock off” switches. These buttons would be pressed by the operator at hand to subtract all your winnings and pay one off for the games won; gambling, anyone?

1980 Centipede

Galaga is a single-screen shoot-em-up in which the player controls a “fighter” spaceship and must defend the home planet against the on-coming hordes of alien invaders. The fighter can only move left and right along the bottom of the screen. Galaga aliens fly onto the screen in a variety of formations – dropping bombs as they do so – before forming troop lines at the top of the screen. Once a troop line is formed, the aliens separate and start attacking the player’s ship in ones, twos and threes. The top line “boss” aliens need to be shot twice before they are destroyed. The boss alien has a tractor beam that can capture the player’s fighter. A captured fighter changes color from white to red and stays with that particular boss Galaga until it’s destroyed. The fighter can be retrieved by destroying the boss Galaga that captured it, but players must be careful not to destroy the captured ship itself, or that ship is lost. A rescued fighter changes color back from red to white and links up with the player’s current fighter, doubling its fire power. As players progress through each screen, the speed and number of alien attacks increases. Alien formations also become more complex, making the aliens harder to shoot. Bonus fighters are awarded periodically throughout the game, as players reach specific point values (dictated by the “bonus life” dip-switch setting). Each enemy ship also has an assigned point value (see scoring below). The alien troop lines that form at the top of the screen are, from top to bottom: Boss Galaga, Butterflies (red/white bug ships) and Bees (blue/yellow bug ships). I cut my teeth on video games like this back in the ’80s. Pinball lost momentum in this era as video games ruled the arcade at this time.

Click plunger or press 'L' to play
Click buttons or press '<' and '>' for flippers
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