June marked the month when Bally let Greg Kmiec and Christian Marche unveil their newest creation to the pinball world. This two-player game awards an extra ball when the A-B-C-D sequence is completed. C and D when completed, award the double bonus. The third flipper in the middle right of the playfield gives the player maximum control to shoot for the Aladdin’s Alley. Hitting the rollover at the top of this shot scores the lit value and then advances the value for the next completed shot. If you’re skillful enough to make it to the 5,000 shot, the next shot scores a special. This special remains lit for the balance of the ball in play. All in all, a typical Bally game of the era. This game was released at the same time as the classic Captain Fantastic Bally machine (that game is in the museum). Captain Fantastic made Bally #1.
This classic game of the ‘60s was designed by Ed Krynski with artwork package by Art Stenholm. An add-a-ball version of the game was also released under the name of “Diamond Jack.” 3,200 units was the production number for this pinball. This game marked the first time the automatic ball lift was used in a machine. Backglass animation is incorporated into this card-themed machine. One of Gottlieb’s best card games, this machine has a 5-shot roto-target. If you are skillful enough to drop the two to nine cards by hitting the appropriate switches, the side rollovers light to award a free game if hit. Completing the two to ace cards lights the rotating special awarded by hitting the lit card (this “special” card advances with the score) for a game as well as awarding a free game for the completion of the sequence. Points also can award replays.

