Williams manufactured this pinball in May of the year. It was the brainchild of Steve Kordek with art done by Christian Marche. 3,651 games were produced of the replay version of this game, Williams Skylab. This game, an add-a-ball game, was produced for areas where replay machines were considered gambling devices. Only 30 examples of this machine were manufactured, this example being an excellent rarity. The object of the game is to win extra balls. It features five captive balls in the mid playfield area. Hitting the captive balls to complete five balls in a line on one side lights free ball targets; score was another way to achieve free balls. No match unit was incorporated in these add-a-ball games, either (gambling, remember?). An advancing bonus feature is also incorporated into the game by spelling out the word “Spacelab” on the front of the playfield. A fast-paced single-player game.
This unique two-player electromechanical baseball machine was born in the heyday of baseball machines. Williams was always considered the king of the baseball games, but other manufacturers tried to weigh in on the three-bases craze. A curve, straight ball, and slider pitch are possible in this game thru the use of under-playfield magnets. Competition between two players was the ideal situation with one pitching and one batting. This game didn’t score like classic baseball. If both bleachers are hit, for example, bonus runs are scored. Randomly popping up ramps add to the extra home run potential in the bleachers. An out is scored by missing a target. When bleacher hits are made, an out is subtracted from the out total. The playfield incorporates a variable award target, scoring various runs when lit as well a bullseye target which was operator adjustable.

